Marshmallow Catapult Challenge
Yesterday, I had the privilege of visiting Carrie Tibbs' STEAM class at Campbell Middle School. Students very engaged building their catapults in groups of 3 to 4 students. Each group was given a paint stick, a film canister, 3 rubber bands, and a marshmallow. Students were actively problem solving as they prototyped their designs and had to figure out how to measure distances longer than their tape measure. Carrie did an exemplary job of explaining to her students that, "the definition of success is that someone can take your design and replicate it." Students also took notes in their engineering log/journal. Students also had a meaningful discussion at the end of the class and realized that the most successful groups varied their designs with each test.
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